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From the car park
to your first shot

Walking into a room like this for the first time is mildly intimidating and it should not be. Nothing here is complicated, just unfamiliar. Here is the whole of it.

Q Club at dusk: a black painted brick frontage with a lit Q Club sign and two neon signs above a glass door strung with fairy lights, a roller shutter alongside, and a brick-paved footpath running past shopfronts into the street.

What happens, in order

  1. In the car park

    Decide Heyball or pool before you go in

    It is the only decision that matters and it is much easier made outside than at a counter with somebody waiting. If anybody in your group has not played before, take pool. A Heyball table is twelve feet long with pockets that reject anything struck slightly wrong, and an hour on one can pass with very few balls going in.

    Nobody will mind either way. Both are in the same building, the pool tables in their own room beside the Heyball room.

  2. At the counter

    Tell us which game, and roughly how long

    A table is $18 an hour, Heyball or pool, charged per table and not per person. The clock starts when you break, not when you walk up to the counter, and it is counted to the quarter hour, rounded down.

    Cues, a rest, a spider, chalk and balls are all included. A Heyball glove is $10 if you want one. Card and cash both work.

  3. Walking to the table

    Your table is the lit one

    Every table has its own light raft. Whichever one has its lamp on is yours for the hour, and the rest of the room goes dark around it, which is the thing people who play in rooms like this actually come for. Cues are in racks on the wall; take one that feels heavy enough to swing itself and light enough to control.

  4. The first ten minutes

    Do not start a frame yet

    Roll a few balls the length of the table. Pot some easy ones. If you are on Heyball, spend a minute just getting the cue ball to come back to you off the far cushion. The point is to find out how fast the cloth is before it matters.

    Every experienced player in the room is doing exactly this at the start of their hour. Nobody is watching you.

  5. During the hour

    Sit down when it is not your shot

    That is most of the etiquette. Stay out of your opponent’s line of sight, do not put a drink on the rail, and chalk the tip before anything you care about. If you need a rest or a spider to reach a ball, they are on the wall. Using one is not cheating and not a sign of weakness.

  6. On the way out

    Say when you are done

    Rack your cue and tell somebody at the counter you have finished, rather than drifting out. The clock stops when you rack, and you pay then. Making the end of the session explicit is what keeps the bill from ever being an argument.

A bridge hand on green cloth, the cue resting across the knuckles, red and yellow balls beyond the white.

The one that catches people out

We do not serve alcohol, and that is by design. There is tea, coffee, cold drinks and hot food from the counter. Worth knowing before you plan an evening around it, and it is a large part of why the room is the way it is.

What the counter does instead

Where to go next